Sunday, April 23, 2017

OUGD501 Studio Brief 01 - Final Essay

“How is social control achieved through design?”

Within a society there is always control, to regulate and help maintain that society. Referring to mechanisms or processes used to encourage conformity and compliance, design is one of them. Creating a consumer culture, things we don’t need, but what we think we need, an abundance of products and services. Design acts as a kind of rhetoric, where it can be used to exploit dreams and fantasies, as Berger explores in Ways of Seeing. It is a tool which has great impact within society, through commerce, politics, war, religion and love. This essay explores this impact and how society is kept under some form of control through design. It is important for graphic designers, and all designers, to understand the influence and power that design can hold, as well as in which way it can be used. Being more aware will create designs with a conscience, that want to benefit and aid society.

Design has been ‘ruthlessly tapping into our willingness to pay to be entertained or flattered by our possessions.’ (Sudjic, 2008, pg 50). This material culture indulges primal desires, items are ‘calculatingly designed to achieve an emotional response.’ (Sudjic, 2008, pg 8). This emotional response creates a connection; it gives items personalities that are easy for us to understand and bond with. John Berger (1972) explores this as he states that publicity proposes that we change our lives and make them better, when we start to buy into it. It suggests inadequacies as you are but promises improvements, working by playing on the fear of not being desirable, of being unenviable. There are pictures everywhere showing ideal lifestyles, it is unescapable.

In 1955 an ad campaign began called ‘The Marlboro Man’, which represented the power a brand could have on changing people’s lifestyles. In Fig 1 an image captured the ideal lifestyle of a free, self-made man, that many men aspired to be like at the time. It suggests that you could be like this man if you start to smoke Marlboro cigarettes. Advertising campaigns like these show ‘the shallow but sharp emotional tug that the manufacturer of want exerts on us.’ (Sudjic, 2008, pg 6). Enforcing the power that a fabricated ‘want’ holds over us, it attacks a deeper level of consciousness where we begin to believe what we are being shown is the way to a happy, fulfilled life.

Identity is important as it can promote trust and security, influencing people’s decisions. Design plays a big part in image engineering where distinctions are blurred, ‘Distinctions between institutions are blurred; distinctions between people we live with and people we watch on screen are blurred; distinctions between things are blurred.’ (Caplan, 2006, pg 71). We are soon unable to see the truth of a product because of a fabricated reality that has been created.

This can be seen within a campaign led by Edward Bernays (1891 – 1995) in the 1920’s, to encourage women to start smoking outside. Bernays was considered the founder of public relations, and his techniques are based upon the ideas of Freud.  During that time, it wasn’t publicly acceptable for women to smoke, and it was Bernays challenge to change that. He orchestrated a public display of women smoking during the Easter Day Parade in NYC. He hired actresses, and organized press to attend so that photos would be taken of the women smoking publicly. The campaign was aptly named ‘torches of freedom’. It suggested to women a sense of empowerment and liberty. Linked with women just being able to have the right to vote, it played on desires of women wanting to be equal to men. The campaign was extremely successful as cigarette sales in women increased. 

This led to cigarette companies creating ad campaigns that targeted women, as shown in Fig 2. Which deceived women into thinking that to stay slim they would have to smoke a ‘Lucky’, playing on the social desires at the time. As well as inventing false doubt ‘No throat irritation – no cough’, which masked the truth purely for financial gain no matter the health risks.

Robert Grudin (2010) talks about how power comes into play within design, and that designers, ‘However grand their aspirations, they wait upon the will of people in power.’ This power can confirm the truth of a good design, but it can also reduce design to nothing more than a fabric of lies (Grudin, 2010, pg 5). Grudin gives an example of Minoru Yamasaki who was hired to build the world trade centre, but her original proposal was dismissed. Which led to a ‘twinned colossus that insulted the skyline, posed safety hazards, and offended fundamentalist Islamists.’ (Grudin, 2010, pg 6). This abuse of design to exert power for monetary gain, has its consequences, as seen with the 9/11 attack.

Overdesign is also a characteristic which needs to be considered carefully as it can break the rule, form follows function, and tempt society into buying things they do not need or have much use for. Design can communicate and aid a society, but overdesign is dysfunctional, it doesn’t benefit communication it only confuses or hides the truth. If ‘design is a kind of rhetoric, overdesign is an opportunistic abuse of rhetoric in the application of some form of power.’ (Grudin, 2010, pg 14-15). We interact to find out problems which we can solve and communicate through design, but that is when we are abusing what has been said. Overdesign is the opportunity for abusing this art of persuasion, which shows it has some form of power.

Within the discipline of graphic design, designers are hired as communicators, whether that is to boost the credibility of clients or package design which suggest ‘wholesomeness, increased size, and uniqueness of products that are hazardous, smaller, and no different from other brands.’ (Caplan, 2006, pg 160). Design has become a language (Sudjic, 2008), where in effect designers are the translators. They have the skill to communicate messages which can cause love, hate, war, hope, freedom, and pain. All, which society will take in and reflect on how that will change their world.

Designing obsolescence into products has now become standard practice and is another way of keeping people buying into products. Whether that is software which isn’t compatible with certain hardware or the fact that it has the likelihood of breaking. (Spinks, 2015). Grudin agrees by talking about how products are ‘built to break’ (Grudin, 2010, pg 78), as well as emphasising the vexation that would cause, ‘A 2004 computer may still function well, but if confronted with 2010 software, it might just as well have been driven over by a dump truck.’ (Grudin, 2010, pg 76). Spinks gave the example of a smartphone which is taken everywhere, it stays with you always, yet ‘it is fragile and desirable enough to be rendered useless with just a few drops of water or an opportunistic thief.’ (Spinks, 2015) similarly emphasising the frustration. This disempowers the consumer as there seems to be no control for them, but there is a control of cash flow into society.

The corrupt relationship between producer and consumer has left us ‘secure in the belief that these are not indulgences but investments in the family.’ (Sudjic, 2008, pg 5). We have begun to lose touch with what is considered a luxury, as society convinces us that they are a necessity. ‘Dior and Prada hire Pritzker prize-winning architects to build stores on the scale of grand opera to reduce shoppers to an ecstatic consumerist trance.’ (Sudjic, 2008, pg 11). If you place items in a powerfully beautiful building, whatever is inside seems expensive because it has created an illusion of grandeur.

Clean water was once considered a luxury but now in most societies, they would scarcely consider it that. ‘Luxury has expanded unstoppably from a craft into an industry’, and ‘In most cases the machine has replaced the hand and the businessman has taken the craftsman’s place.’ (Sudjic, 2008, pg 92, pg 114). It has become a source of power and status as Josef Hoffmann said ‘because we believe that owning beautiful things makes us beautiful too.’ (Sudjic, 2008, pg 117). This belief taps into desires of being powerful and wealthy and is enforced through branding and celebrities which make sure that only certain brands are ever recognised (Sudjic, 2008).

People of status, celebrities and performers have been commonly associated with products and services, to achieve the idea that if someone famous has it, others will want it too. We know that a performer will only be asked to endorse something if they win, and that this doesn’t reflect or make a product better, yet people are ‘still attracted to products that are advertised as if they had something to do with stardom or athletic prowess.’ (Caplan, 2006, pg 167). Caplan agrees that this method of design does work on influencing people to buy into it. Even Sudjic has noticed how ‘Moleskin notebooks describe themselves as ‘the legendary notebook of Van Gogh and Matisse, Hemingway and Chatwin,’ and so seem to suggest talent by association’ (Sudjic, 2008, pg 76). This method relates to Bergers idea of how it plays on the fears of being undesirable, if you own something that a celebrity has it will elevate your status.

Fashion has also gained social control of a society as ‘It represents a convergence between high culture and popular art that gives it real power.’ (Sudjic, 2008, pg 141). It uses sex, status and celebrity to entice people, which has led to a large amount of influence, both financial and cultural, on those who control it (Sudjic, 2008). It works with film to control what is considered in, and fashionable. It makes people want what the ‘stars’ have, which have been fabricated for us. Although, it has also created entry-level jobs for people in disadvantaged societies to help them develop and grow.

However, societies can sometimes control and take command of what the new trends are, and what the next best thing to buy is. This suggests that social control can be broken when the consumer decides they are no longer happy. Certain aspects of fashion such as, ‘The uniform highlights the paradox between fashion as a means of individual self-expression and as a way to suppress individuality and provide a prefabricated identity for those who wear it.’ (Sudjic, 2008, pg 154). This sort of design assumes conformity, and changes the way people think and behave by making them less of an individual, you are exactly like everyone else, it has taken away your liberty and freedom.

On the Health guidance website relating to school uniforms, they believe there are positives to having a uniform. ‘a school uniform can help teachers to quickly identify children from their school and so prevent them from getting lost.’ as well ‘It prevents competition and teasing: When children wear their own clothes into school, this then becomes a time for them to judge each other’ (ORG et al., n.d.). This will help to counteract fears of not being desirable, it helps to make things more equal no matter of wealth. It could also help boost productivity as wearing a uniform could make people believe that they become more professional (ORG et al., n.d.). Overall uniforms do help to achieve social control, they can be for positive reasons as outlined by the Health guidance website, or they can be used negatively such as within an army.

Materials within the fashion industry used to be controlled through laws which restricted people from wearing certain colours and fabrics, only the privileged were allowed. (Sudjic, 2008). ‘The Romans limited the use of Tyrian purple dye, to avoid social tensions; the French in the Middle Ages restricted velvet to princes; they were attempting to enforce a social hierarchy, and to repress pretensions of newcomers.’ (Sudjic, 2008, pg 157). Fashion was and still is a sign of status, it is designed to make us look a certain way, whether that is beautiful, powerful, kind or commanding.

Architecture is also used as a tool to help influence and exert power, ‘Architects design euphemistic artefacts, buildings that – by ignoring the varying abilities of people to walk, see and otherwise negotiate the built environment – make statements to the effect that there are no such people.’ (Caplan, 2006, pg 160). Caplan suggests here that architecture can be used in a way which doesn’t support the people, but has its own control of an environment. This can be seen within art galleries which have beautiful architecture and interiors which steal the attention from the work on display, evidencing how form is overreaching function (Grudin, 2010).

Michelangelo adapted Donato Bramante’s designs for the St. Peter’s Basilica in 1546, however he died while the church was still under construction. Giacomo della Porta replaced him, but papal policy had changed and it was ‘decided to build the world’s biggest church in order to advertise Rome’s hegemony and papal power.’ (Grudin, 2010, pg 15). When the church was finally finished it ‘had been expanded to make a baroque barn whose sole symbolic purpose was to proclaim the centralized and overwhelming power of Rome and the pope.’ (Grudin, 2010, pg 15). This indicates how designs can be turned into something that only benefits the people in power. The church was adapted to create a presence that demands to be noticed, and controls the perspective of society.

Understanding the roles of other forms of design within society is important to understand the reach of control within design. Trends in society constantly change, they are influenced from each different area. Graphic design plays more of a central role due to its communitive nature, through advertising and branding, which are used to help promote these other aspects of design. In general, ‘Design is a public service’ (Sudjic, 2008, pg 26), used to work within a society but designers can get ‘caught in the wheels of power’ (Grudin, 2010, pg 45). It is important to stay true to your own artistic integrity as this can help produce design that does good. Good design could be that it ‘helps to develop skill and/or imparts knowledge’, ‘it is not unreasonably expensive’ and ‘is sustainable’ (Grudin, 2010, pg 28).

‘Design is so fundamentally human that our species has been called Homo Faber (man the maker), implying that no historical influence will ever alienate us from the meticulous process of refitting our world.’ (Grudin 2010, pg 7). There is a belief that this is just the way of life, enforced by Sudjics reference as a ‘public service’, without it would society be able to thrive? ‘We are a generation born to consume.’ (Sudjic, 2008, pg 6), without this consumption society would not have progressed, money would be worthless, so design as a form of social control is necessary for progression and survival.

Social control can be achieved through design in numerous ways, and that control doesn’t always have to be a bad thing. It has become clear that for a society to develop and survive, design is necessary at providing commerce and creating this consumer culture. If we take away this foundation, control would be lost and society would crumble. On the other hand, Berger explains how design plays on dreams and uses psychology to influence and control societies cash flow. Edward Bernays ‘torches of freedom’ shows how this knowledge of psychology and design can be used as a method of persuasion. This is further backed up by the barrage of advertising which took note and used it as a form of propaganda, where society saw nothing else but these fictional images and designs. This design is forced onto people wherever they go, they are beginning to lose the choice of whether they want to see this, it is reducing societies freedom. 

Identity and branding are also a strong force within graphic design, that goes a long way in maintaining control of what society wants. Caplan understands this as distinctions being blurred, we are unable to recognise what is real, whether this product is good. Social and cultural factors do show to have an impact; designers are aware of what is happening around them and use that to their advantage. Consumer culture took off after the war to consume societies way out of depression, it created a fantasy world which was better than our own. Evidence of social and cultural factors can be seen again from the ‘torches of freedom’ campaign, relating to the link of women being allowed to vote, so women should be allowed to smoke.

Overdesign is also a form of social control as form starts to overreach function. Designers embellish and exaggerate to make something stand out to be bought, but ultimately that does not aid the consumer, it is just a means to make them buy into something that has no added value. Caplan explains how packaging designers do this to make whatever it holds inside look better therefore deceiving the consumer. Overall design is a language, which Sudjic acknowledges, graphic designer’s roles are to communicate messages for different reasons to control the thoughts and behaviours of a society. This can have implications where designer’s talents are being abused and mutated into something that doesn’t reflect their artistic integrity. But, it can also be used for good to benefit society, designers need to be aware of what effect their designs can have, so that they do not lose control themselves.


Bibliography:

John Berger / ways of seeing , episode 4 (1972) (2012) Youtube, added by Berger, J. [Online]. Available at https://youtu.be/5jTUebm73IY (Accessed 6 December 2016).

Boundless (2016) Social control [Online]. Available at https://www.boundless.com/sociology/textbooks/boundless-sociology-textbook/education-13/the-conflict-perspective-on-education-101/social-control-569-8937/ (Accessed 23 January 2017).

Caplan, R. (2005) Cracking the whip: Essays on design and its side effects, New York, Fairchild Books.

Grudin, R. (2010) Design and truth, New Haven, Yale University Press.

Kolowich, L. (2016) 12 of the best marketing and advertising campaigns of all time [Online]. Available at https://blog.hubspot.com/blog/tabid/6307/bid/32763/The-10-Greatest-Marketing-Campaigns-of-All-Time.aspx#sm.00001ivjeav2l1fp0vg7ep1d83fk1 (Accessed 24 January 2017).
ORG, H. E., feed, rss and e-mail (n.d.) Pros and cons of school uniforms [Online]. Available at http://www.healthguidance.org/entry/15038/1/Pros-and-Cons-of-School-Uniforms.html (Accessed 24 January 2017).

Pages, T. S. (2012) Torches of freedom: Women and smoking propaganda - sociological images [Online]. Available at https://thesocietypages.org/socimages/2012/02/27/torches-of-freedom-women-and-smoking-propaganda/ (Accessed 23 January 2017).

Spinks, R. (2015) ‘We’re all losers to a gadget industry built on planned obsolescence’, The Guardian, 23 March [Online]. Available at https://www.theguardian.com/sustainable-business/2015/mar/23/were-are-all-losers-to-gadget-industry-built-on-planned-obsolescence (Accessed 24 January 2017).

Sudjic, D. (2008) The language of things, New York, Allen Lane.

Images:
Fig 1 – The Marlboro Man, (n.d.), [image]  https://blog.hubspot.com/hs-fs/hubfs/marlboro-weekend-man.jpg?t=1485273357009&width=1200&name=marlboro-weekend-man.jpg (Acessed 23 January 2017)

Fig 2 – (n.d.), [image]  https://thesocietypages.org/socimages/files/2012/02/Lucky1.jpeg (Acessed 23 January 2017)


OUGD501 Studio Brief 02 - Design Boards

OUGD501 Studio Brief 02 - Evaluation

Evaluation:

In relation to the brief 'How are people persuaded to buy something considered a luxury?' I have learnt the different techniques in design which help to produce the illusion of a luxury item. Researching into typography, colour, and minimalism are all techniques used to persuade the consumer that this is a better product than its competitors. My practical piece aimed to see if these design techniques would help to make the product look better and more high-end as well as seeing if people would be more persuaded to buy it.

I have found this task quite challenging as I was trying to play around with the idea of minimalism but from some of the feedback, it was said that there wasn't enough to the design. This suggest that I didn't appropriately achieve the right effect, however it was interesting to work further and learn about this style.

The feedback from the questionnaire was mainly positive with the majority saying that it does look like a luxury food item, however there were points of feedback were it was said the design does not work and needed further improvement. This shows that although some would be more inclined to buy based on the design, it does not have that effect for everyone. This could be due to my design or going against what I have looked into in my essay, people are not that bothered by luxury. 

I think because my results are not completely conclusive it has left me feeling unsure about the project and whether it was successful or not. However I have learnt about the considerations that are needed when designing a luxury product and what techniques are used.

OUGD501 Studio Brief 03 - ISSUU Research Proposal

Saturday, April 22, 2017

OUGD501 Studio Brief 03 - Theme / Question

Question 6: To what extent has Graphic Design constructed our understanding or view of historical events and perceptions of truth?

Based on the research derived from CoP 2 looking at how social control is achieved through design, I will be exploring the research question 'To what extent has Graphic Design constructed our understanding of historical events and perceptions of truth?'. 

I am interested in understanding the social impact graphic design has, through periods of style and the rise of consumerism. Exploring the reality of design and how perceptions can be influenced and changed. Design narratives which create immaterial aspects such as emotions, are used to connect with consumers on a different level. This links in with the psychology of design and why we make connections with people and things. Personalities are created within branding that use elements of graphic design to achieve this. I want to look further in depth at Branding and how design can distract away from the truth of the product or service.

A starting point for the question could be to look at historical events where graphic design, through advertising, products and brands has constructed our understanding and perceptions of truth. Looking in depth at brands which have created identities for themselves, and how graphic design helps to shape them. This could then move onto how perceptions are changed, what techniques are used, and what really is truth.

OUGD501 Studio Brief 03 - Research Proposal

Brief:

Based on your level 5 Context of practice work produce a 10 slide ISSUU presentation following the format below. This presentation will act as your Context of practice 3 research proposal and will guide your research and reading over the summer period.

Your research will be based around one of the following themes / questions:

Question 1: What is Good? - To what extent does Social Responsibility impact on the role and function of Graphic Design?

Question 2: To what extent do the individual politics of professional practitioners impact on the role and function of Graphic Design

Question 3: In an era of globalisation, to what extent do contemporary Graphic Design practices reflect core British Values?

Question 4: To what extent do Technological developments in production and distribution impact on Graphic Design ?

Question 5: To what extent does Aesthetic ‘Style’ reflect the context, audience and/or function of contemporary Graphic Design?

Question 6: To what extent has Graphic Design constructed our understanding or view of historical events and perceptions of truth?

Your ISSUU presentation must include the following:

- 250 word introductory statement/rationale

- 5 relevant/related subjects

- 5 relevant quotes

- 5 relevant books

- 5 relevant websites

- 5 relevant images

- 5 relevant contextual references


Your proposal should focus on the development of a body of theoretical, contextual and practical research around an individually appropriate theme or subject relating to your selected question.

Background / Considerations:

Context of practice 3 is an extensive research project that includes a 6000-9000 word dissertation and a related body of work. The CoP 3 module is intensive and is submitted in January therefore, students that have found the most success in the module have committed to a substantial amount of preliminary research over the summer period. This should include all relevant reading needed for the project as this is the most time consuming task.


The questions above are designed to reflect each of the core CoP themes but these are also indicative and will likely develop and change as you work through the project. Your CoP 3 project question/title will be an evolved form of this original question.

Mandatory Requirements:

All posts to you Design Context blog should be labeled with the OUGD501 module code.

Deliverables:

1 x 10 page ISSUU presentation


OUGD501 Study Task 09: Studio Brief 2 - Reception

Reception:
I created a questionnaire which helped me to understand whether the new rebrand was successful, and if it has an impact on people's decision to buy the product.








Answers:










From this feedback it shows that generally people thought that the new design does help the product to look like a more high-end food product. It was noted that the use of white space provides a stripped back, simple and sophisticated design. Although some contradictory feedback felt there was too much black. The sans-serif typeface was thought by some to give off the high-end aesthetic and scored the most for the element that helps it to appear luxurious, whereas others felt it was too plain and reminded them of home brands, instead having a fancier font. 

The results for whether people would consider buying this product based on the new packaging design show that it has the potential to influence some peoples decision, however it is not a definite that it has a full effect.

Lastly I received further feedback which could still further improve on the design to help it move into the high-end food market. This shows that the design could need further development before it is ready to be sold in shops. Based on this questionnaire I think that it will need further design development so that it has a better reception with the target audience.

Thursday, April 20, 2017

OUGD501 Study Task 09: Studio Brief 2 - Distribution

Distribution:
Outline, justify and explain distribution considerations - how will your design be distributed to best attract the right audience?

For initial distribution the packets will be available in high-end supermarkets such as Waitrose and Marks and Spencers, this is where you will find people looking for the better quality more luxury food items. It can also initially be given out as a free taster with Waitrose deliveries, this will introduce the product and people will notice the new look and be intrigued to find out more. Then, as product demand grows it will move into chains such as Tesco and Sainsburys to appeal to the more student market.




OUGD501 Study Task 09: Studio Brief 2 - Production

Production:
Outline, justify and explain production methods and considerations. Consider how production methods interact with communication. 

Gravure Printing:
A type of intaglio printing process which uses a rotary printing press. It involves engraving an image onto a copper plated steel cylinder base.




The ink is applied directly to the cylinder and from the cylinder it is transferred to the substrate.
While the press is in operation, the engraved cylinder is partially immersed in the ink fountain, filling the recessed cells.

As the cylinder rotates, it draws ink out of the fountain with it. Acting as a squeegee, the doctor blade scrapes the cylinder before it makes contact with the substrate, removing excess ink from the non-printing (non-recessed) areas and leaving in the cells the right amount of ink required: this tool is located quite close to the substrate so that the ink left in the cells does not have enough time to dry.

Next, the substrate gets sandwiched between the impression roller and the gravure cylinder: this is where the ink gets transferred from the recessed cells to the substrate. The purpose of the impression roller is to apply force, pressing the substrate onto the gravure cylinder, ensuring even and maximum coverage of the ink.

The capillary action of the substrate and the pressure from impression rollers force the ink out of the cell cavity and transfer it to the substrate. Then the substrate goes through a dryer because it must be completely dry before going through the next colour unit and absorbing another coat of ink.

(http://www.discoveryflexibles.com/rotogravure/)

Advantages:
- The rotogravure printing process is the most popular printing process used in flexible-packaging manufacturing, because of its ability to print on thin film such as polyester, OPP, nylon, and PE, which come in a wide range of thicknesses, commonly 10 to 30 micrometers.

- printing cylinders that can last through large-volume runs without the image degrading

- good quality image reproduction

- low per-unit costs running high volume production

Disadvantages:
- high start-up costs: hundreds of thousands of copies needed to make it profitable

-rasterised lines and texts

- long lead time for cylinder preparation, which is offsite as the techniques used are so specialised

Gravure printing is the most appropriate due to it being used in flexible packaging manufacturing and being able to print on the plastic wrapper. It also produces good image quality and will work as the brand already has a high volume of production.

Cold Foil Process:

Cold foil is a versatile and efficient process.

The process uses an embossing motif printing plate. An adhesive is pre-printed, which bonds with the subsequently applied cold foil and is cured using UV light. The cold foil is then peeled off the web to leave only the embossing motif in foil form on the print substrate. The process runs at normal press speed and a single pass is all that is needed to apply the foil and then overprint it with normal inks.

Advantages:
- A highly cost-effective way to add metallic colour

- A very high degree of register accuracy

- Good for fine lines, shadowed text, negative text

- Cold foil can be added during a continuous printing process

Halftones and gradients can be printed

- Tooling not expensive

- Temperature-sensitive materials can be decorated

- Quick to set up

Disadvantages:
- Lower quality foiling

- Cannot achieve very fine designs

- Difficult to foil on textured substrates

(http://www.ajslabels.com/foiling.htm)




This process could be utilised to do the blue foil star, this would communicate quality as the design has extra elements that make it unique, and stand out on a shelf.

Considerations:
- Printing on plastic
- 2 colour print (black, yellow)
- Foiling (blue star)
- Food packaging
- Gravure printing
- Heat seal




Wednesday, April 19, 2017

OUGD501 Study Task 09: Studio Brief 2 - Outcome

Outcomes:
Outcomes / evaluating results (1 A3 design sheet)
Evidence of your final outcome/solution. You must critically explain / justify your solution in reference to the brief / audience. You must also explain how your final solution relates to your critical writing/research using at least 3 references.



A luxury redesign of Super Noodles, to fit in with the high-end food market.

Each element of the design persuades the consumer that it is a luxury product. The design uses a clear, simple layout, capitalising on minimal design to produce a high-end look. Organisation of each element and structure produces a more ordered design. The large scale star catches attention while only half showing provides intrigue that doesn't appear tacky. The typefaces stroke width is consistent and thin which helps it to appear elegant. Colour is utilised appropriately with a black background and bright pops of yellow, while the star is a metallic blue referencing the old packaging, and adding to the overall quality. This striking colour contrast will appeal to the 20 - 30 year old market, as its engaging and loses the cheapness of the old design.

Consumers are ‘secure in the belief that these are not indulgences but investments in the family.’ (Sudjic, 2008, pg 5), luxury design proposes you are paying for a better product, when design could just be hiding the truth. Society convinces us that luxury is a necessity, ‘Luxury has expanded unstoppably from a craft into an industry’ (Sudjic, 2008, pg 92) products like Super Noodles can easily be transformed purely based on design, yet the product is the same. Luxury even in food items has become a source of power and status as Josef Hoffmann said ‘because we believe that owning beautiful things makes us beautiful too.’ (Sudjic, 2008, pg 117). 

Making the design more beautiful and simple, as opposed to garish and over-designed appeals to the audience as they believe the simple 'truth' it is showing.

Product Range:




OUGD501 Study Task 08: Studio Brief 2 - Responding to Feedback

Responding to Feedback:
I have decided to respond to the feedback regarding my second design as I think that this is the strongest and most reflects a luxury product.


Feedback Recap:
- The colour scheme works, helps the design to stand out and appear more luxurious.
- The star is subtle but helps to emphasise the quality.
- Yellow tabs at top and bottom help to add definition to the packaging.
- Typeface is appropriate, thin and elegant.
- More authentic, oriental feel
- Could consider foiling where the star is instead of white.

As one of the points of feedback was to make the star foiled, I have tested this out in three colours.

Silver:


Gold:


Blue:


Feedback:

Silver - very striking

Gold - clashes with the yellow / compliments yellow

Blue - relates to old design / striking colour contrast / stand out on shelves

Based on the feedback I have decided to choose the blue as I think this will help with brand recognition for loyal consumers as well as providing a striking colour contrast that will stand out on shelves.

OUGD501 Study Task 07: Studio Brief 2 - Idea generation / prototypes

Design Idea Three:
For my third design I am going to work with a pattern of stars, in a strip at the top of the packet. Text will be organised centrally underneath.

Gill Sans Light:


Avenir Light:


Muli Light:


Helvetica Light:


Amiko:



Gaining some quick feedback it was suggested to choose a typeface that is similar to the ones used in the previous design. As it was felt that Amiko doesn't have such an expensive feel. They also felt that the white background didn't work and made it look too cheap. So it was suggested to remove the white background and only have one line of stars. I made these changes and it has improved the overall design to appear more high end.


Explanation/Justification:
The minimal design is clear and the layout is organised which provides a more high-end design. The strip of stars hints at the quality of the product without appearing tacky. The consistent thin stroke width makes the type appear elegant and classic. The logo again is kept in greyscale so that the red does not draw attention away from the main design.

Feedback:
- Colour choice works to give off luxury appeal
- Too much black, would be lost on a shop shelf
- Introduce more colour
- Simple layout reflects luxury approach

I don't think I am going to take this design forward as I feel like it is too plain and basic, it isn't engaging enough, and would not stand out on a shelf.



Tuesday, April 18, 2017

OUGD501 Study Task 07: Studio Brief 2 - Idea generation / prototypes

Design Idea 2:
For my second design idea I am working with the star at a large scale having half of it showing. Then the type will be organised to the left of it. I've decided to work with a black background for this design because I think it helps to give the luxury appeal, it can also work well with bright flashes of colour. The colour at the top and bottom will relate to the flavour of the packet.

Amiko:



Helvetica Light:



Muli Light:



Gill Sans Light:



I think the most appropriate typeface is Gill Sans Light due to the thin letterforms and curved friendly nature. 




Explanation/Justification:
The large scale star helps to attract attention on a shelf while only half showing provides more intrigue and helps it to look less cheap. This symbol is reminiscent of the old star to provide that recognition with the old design. Colour is used sparingly to create a strong contrast, and to help the consumer to identify the flavour quickly. The typeface has thin letterforms that are spaced close together which helps give more elegance to the design. The company's logo has been made greyscale so that the bright red doesn't contrast with the design.

Feedback:
- The colour scheme works, helps the design to stand out and appear more luxurious.
- The star is subtle but helps to emphasise the quality.
- Yellow tabs at top and bottom help to add definition to the packaging.
- Typeface is appropriate, thin and elegant.
- More authentic, oriental feel
- Could consider foiling where the star is instead of white.

I really like this design and I think that is has potential, I am going to try the design with the foiling to see what effect that has.

Sunday, April 16, 2017

OUGD501 Study Task 07: Studio Brief 2 - Idea generation / prototypes

Prototype solutions:
3 x graphic prototypes (3 proposed solutions) (3 A3 design sheets)

Requirements: 3 x proposed solutions derived from idea generation stage. Visualisations can be fairly rough at this stage but they must be accompanied by an explanation/justification in reference to the original problem/brief. At this stage it will be necessary to seek feedback on your proposed ideas from peers and tutors. Feedback will help to direct your developments.

Design Idea One:
My first design idea is to go with a half and half colour packet similar to the style they currently have. I tried out the blue and yellow but it made the design look to garish and cheap. Therefore I decided to pair the blue with the black as this creates a more appealing, less in your face design. I kept the start the same colour as the flavour it would be representing.

Finding a suitable typeface is proving to be the most difficult part and what position to put it in.

Avenir Light: 



Verdana Regular:



Gill Sans Light:



DIN Alternate:



Kohinoor Bangala:



Sathu:



I think that the most appropriate typeface is Avenir Light, the straight, tall, thin letterforms help to create a more expensive feel to the brand. The consistent stroke width also helps to keep it looking organised.



I decided to change the colour of the blue to a slightly darker tone to help feel more of a luxury item.


From some quick feedback it was suggested to include a pattern to try and take up some of the space. I also added the logo in greyscale because the bright red seems cheap, and doesn't give off the luxury appeal.



Explanation/Justification:
The simple, minimal design helps it to feel less cluttered and therefore has a more honest design. The half and half colour is to remind people of the old packet design so that it is recognisable for loyal consumers. The smaller star relates to the old design while being at this smaller scale help it to not seem as tacky. The typefaces consistent weight and stroke width help to create a sense of luxury.

Feedback:
- The typeface doesn't work with the lines 
- Navy and black don't work together
- More relatable to the brand